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Make Things Look Wonky in Blender

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Kai writes:

In this video, I’ll show you how to create a procedural wonky modifier in Blender using Geometry Nodes and how to loop noise textures seamlessly. This modifier lets you add organic imperfections to static models or create loopable animations, giving your 3D objects a more handcrafted, less perfect look. I’ll break everything down step by step, so even if you’re new to Geometry Nodes, you’ll be able to follow along and build your own tool!

About the Author

Kai Müri

3D Artist & Educator | Passionate about Animation and Open-Source Creativity

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