Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender Developers Meeting Notes: 28 October 2024

0

Notes for weekly communication of ongoing projects and modules.

Announcements

New Features and Changes

This is a selection of changes that happened over the last week. For a full overview including fixes, code only changes and more visit projects.blender.org.

Compositor

  • Implement nodes for new CPU compositor:
    • Vector Curves (commit) - (Omar Emara)
    • Map Range (commit) - (Omar Emara)
    • Map Value (commit) - (Omar Emara)
    • Posterize (commit) - (Omar Emara)
    • Channel Matte (commit) - (Omar Emara)
    • Chroma Matte (commit) - (Omar Emara)
    • Color Matte (commit) - (Omar Emara)
    • Color Spill (commit) - (Omar Emara)
    • Difference Matte (commit) - (Omar Emara)
    • Distance Matte (commit) - (Omar Emara)
    • Luminance Matte (commit) - (Omar Emara)
  • Increase Glare node max threshold (commit) - (Alaska)

Cycles

  • Make switching of sampling techniques in Draine less noticeable (commit) - (Weizhen Huang)
  • Remove invalid use of MetalRT accept_any_intersection in scene_intersect_local (commit) - (Michael Jones)

GHOST/Wayland

  • Support pasting images from a copied file (commit) - (Campbell Barton)

GPU

  • Remove shader builder (commit) - (Clément Foucault)
  • Avoid ShaderCreateInfo object directly inside Map (commit) - (Clément Foucault)

GPU Subdivision

  • Disable on Qualcomm GPUs on Windows (commit) - (Anthony Roberts)

GPencil

  • Port geometry shader to primitive expansion API (commit) - (Clément Foucault)

Weekly Reports

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×