By Jose Contreras - Spacewolf3D.
This 3D model of Vi from Arcane was a personal challenge to enhance my skills in character creation, covering sculpting, texturing, rigging, and animation. My goal was to achieve a stylized look similar to Arcane while refining my workflow.
I used ZBrush and Blender for sculpting, Blender for retopology, UVs, rigging, animation, and rendering, and Substance Painter for texturing. Throughout the process, I focused on balancing stylization and detail to capture the aesthetic of Arcane.
This project allowed me to practice different aspects of character art, including form, topology, materials, and animation, making it a valuable learning experience.
As a fan of Arcane, I truly enjoyed the learning process and had a lot of fun bringing this project to life. It was an exciting and rewarding journey that deepened my appreciation for stylized character creation.