By Adam Skovran.
Entry artwork for Clint Jones's Chasm's Call 3D Community Challenge.
Everything was made in Blender and rendered with Cycles.
Rendered on a 3090 ~3 minutes/frame 4k resolution.
512 samples.
15M polygons.
By Adam Skovran.
Entry artwork for Clint Jones's Chasm's Call 3D Community Challenge.
Everything was made in Blender and rendered with Cycles.
Rendered on a 3090 ~3 minutes/frame 4k resolution.
512 samples.
15M polygons.