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Video: Underwater Crocodile

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Jeremy White shared this incredibly realistic video of a swimming crocodile - all made in Blender!

This fluid simulation was crafted entirely in Blender using the Flip Fluids add-on and simulated on an Intel Xeon workstation. The trees and shrubs were designed with the Grove add-on, while the rocks and grass were generated using GeoScatter, with materials sourced from Quixel Megascans.

The underwater caustics were achieved by applying a water caustic image sequence to the transparency of the water shader’s shadows. For the volumetric water scattering, the newly added Fournier-Forand phase function was utilized, creating realistic underwater god rays.

Production information:

Blender 4.3
Particles Fluid and Whitewater : 238GB [189.30 hours]
Particle Fluid Count : 144.52 million
Render : Cycles [4min/frame]
Composite : Blender
Video edit and sound : Davinci Resolve

You can enjoy more of Jeremy's work on his Blender Artists portfolio.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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